Part 135: Mission 33 (Setsuko - Border Patrol Route) - When the Stars Shine

Chapter 33: When the Stars Shine

Back outside, weve taken all of the towns refugees into the King Beal, though we've had to put some in the holds of the Beal II and III.
Either way, the aliens quickly arrive and it's a bunch of Zeravire - more than we've seen, and with some new faces in their ranks. Looks like they mean business this time and, from what Löwens heard, this situation has been happening in many different regions of the world.
Kappei isnt impressed and asks Hamamoto to watch as the amazing Kappei tears these creeps a new one!



Our rescuees are all cheering for Zambot 3, even the ones that blamed the Jins the hardest.
Setsuko takes it as a good sign since it means more and more people are starting to understand what our fights all about , and everyone flies out with a renewed sense of duty - especially Zambot 3!

We're ready to go! The objective is to beat every single enemy. The Battle Mastery is to win the stage without the King Beal getting attacked. It's rooted to the splot, and while it can snipe things if something attacks it we lose the mastery.

Boss is moved to the ground because he has a B Rank in Air and he casts Spirit.

Luckily most of the enemies are solo, to make up for our lessened unit count.







Not bad. Sticking a Barrier on the Venus A to share with Boss was a good idea.

The tricky part of this stage is spreading out enough so that I can stop the various enemies before they get close to the King Beal.
https://www.youtube.com/watch?v=jzcjgJV5R3Q


Löwen begins fulfiling his destiny as Setsuko's personal Accel Bot.


You know, this wasn't super apparant at first but God Sigma's has a real lack of a good post move attack for early stage use. It takes a while for Toshiya's Will to get high enough to use his good attacks. I've used God Tomohawk more then any other of its moves.


Gravion has the same problem. Plus the ranges for his post move attacks are wonky.


Hooray, they all stay away from the King Beal, finding Setsuko and others more interesting to attack.

Boss in particular is a popular target.
https://www.youtube.com/watch?v=WJiM1aKt7hE

Another whack and Mazin Power starts up.

That one is going to be trouble. It ignored all my mechs and is dangerously close to the battleship.

So let's start taking it down.






Boss can probably finish this one off.






Annd it's dead!


Jun and Setsuko bring this one down to single digit HP.


Ordinarily I'd just go for the counter kill, but I don't want to risk losing the Battle Mastery.

Sayaka learns Invincible(15) from it.


As the battle rages on, Ichitaro tags new enemies incoming and, this time, its a combined Gaizock and Vega group!
Maria wonders if they've come to help out the Zeravire as fellow aliens but Jun remembers the Zeravire have never shown any interest in cooperating with others; Tetsuya figures theyre just taking advantage of the confusion to have a go at us and, either way, Kappei is eager to take them all on.

Reinforcements! Some dangerously close to the King Beal too.

At least that's one less current enemy to deal with.

Enemy phase comes with the Zeravire thinking Jun is a great target.

And great, the reinforcements are in squads.

Hah! They're doing literally no damage.

Player phase comes.




*click*














































That's.... that's something. All right. OK. Good. Now then, there's now a time limit on the stage. For uncomfortable reasons. However, the game doesn't tell you it. So for now we need to rush and beat the Bandock and punch Butcher's face in.

These things are close enough for the Ion Cannon to hit.






The UFOs survived, sadly.

Jun having 10 SP Vigor is handy.


She then sucessfully takes out another enemy.

This gives her another level of Prevail!

The Chaos Leo has a post move ALL attack, and these Zeravire are in squads, so it takes the lead for a turn.





Around a 4th of its HP isn't bad.

It's a bit tricky. Advancing while still being killing the ones behind me.







And it's gone.

Time to take out those UFOs







Not quite as impressive as Shin Mazinger's version no.


And Toga nearly oneshots it!

The Zeravire move up, lining up to hit Löwen.

They get smacked resonably hard for their troubles.

The Gaizock stay still for this turn.

And, then, um... a problem comes up. Namely that I either lost it or forgot to record the next turn. Ooops. Fortnuately the last turn wasn't super eventful! I don't think anybody even moved. Everybody stayed in place, shooting their ALLs when possible. Got some counterkills, and the Gaizock moved up.

Anyways this turn things happen. First, Setsuko casts Zeal. It's time to show what it can do.

Look at this mini-boss. Say bye to it!
https://www.youtube.com/watch?v=qiUtNf4wPZ4


I move Boss out of the way...

Then blast a High Straight Turret down at a line up of Gaizock.

That clears out a nice chunk of the remaining.

More sniping from the old people.






Time to actually move some people!


That's another new enemy squad leader down.

And Toshiya wipes out its squad mates.

Enemy phase comes and most of the remaining mooks beat themselves against a brick wall.

Tetsuya manages to hit Prevail Level 7 from it!

Player phase comes and this is what's left. The hard part is going to be boxing in Butcher and beating him.

First I have Toshiya, who has not moved for several turns, clear out the last Zeravire.

Time to start sealing him off.





Not any energy to use any bigger attacks

Now it's Toga's turn.








https://www.youtube.com/watch?v=CpY35nP9s_8
"Gaizock...I cannot allow your existence!"
"Lord Butcher! The Gravion's incoming!"
"This day will be your last!"




With Accel Setsuko catches up quickly enough. Boss gets closer too.

Your turn Kappei!







Surpringly enough Kappei doesn't have any dialogue against Butcher this stage.

The sum total of the actions taken the enemy phase is Butcher moves 3 squares.


Toshiya spent like, the entire stage tossing God Strings everywhere. So I refill his energy.

Doesn't get to attack this turn though.


Boss gets in some chip damage. Can't afford to do much else with it EN wise this turn.


Go for it Kouji!





https://www.youtube.com/watch?v=ois6bvEGjTg

Meanwhile Setsuko ties up a loose end. She oneshots both squaddies.




And Butcher is now completely boxed in.

Since he can't move, on the enemy phase he targets Setsuko.

















It's time to take this guy down, so Analyze!

The King Beal uses the last of its energy. It's safely out of the Bandock's range.

Thanks to SP Regen, Setsuko has just enough SP to cast Zeal again!

This lets me move her closer to better take advantage of Support Attack.






Not a ton of damage, but it helps


Snipe is actually pretty handy on Toshiya! Bringing his finisher up 2 range is pretty useful.













And he's almost down, hooray.

I decide to give Toga the kill.







Though the game doesn't show subpilot level ups, this is the level in which Eiji learns Valor(35). Meanwhile Brunom is on the Super Robot Route and has yet to get one character with it.


Oh and Kouji gets another level of Prevail.






























https://www.youtube.com/watch?v=VP_OnVxQ52M
The Ion Cannon is a Combination Attack between the King Beal and Zambot 3. It can only be initiated by Zambot, it's a fairly powerful long range ALL attack, but it's not post movement so it's a bit impraticial for anything but Boss smashing.

Butchers Bandock cant keep going after that and, in anger, he tells his cronies to blow all the remaining human bombs; they cant do that, though, as the things only work via timers (Butcher thought thatd be more fun).
Without a choice, theyre forced to cut their losses and retreat There are still plenty of human bombs around, though. This lil game of mine will continue. Butcher says.

Victory may be ours but it tastes quite bitter; Löwen and Setsuko are appalled that such a crime was commited, war or not and, to make things worse, Kazami tells Kappei that the bombs can't be safely removed.
The Zambot kids are not taking this well


Back in town, Hamamoto is going with the rest of the doomed to somewhere remote where they won't hurt anyone else. Kappei apologizes, but Hamamoto apologizes right back - he, and Kozuki, knew somewhere inside that the Jins weren't to blame, even as they said and did all those cruel things. And he apologizes to Toshiya, too.

Toshiya Dan - a relative of Taiichiro Dan, right? Hamamoto reveals that Toshiya's dad is a captive of the Gaizock through the Eldar, and so is a lady named Jane.
Julie doesn't reveal to the others that Jane is his sister, but he is disturbed - Jane should be on Earth, with their mother. Can it just be someone with the same name?
Hamamoto adds that Aki, Michi Kouzuki and many others are still captive and begs Kappei and Toshiya to save them all, at least before they end up like him.
They both promise to do everything they can and Hamamoto moves to leave before the bomb goes; Kappeis about to stop him and Hamamoto, laughing bitterly, asks to at least let him act all cool in his last moments.





























*click.*


